Halloween Scream
Halloween Scream is a text-based adventure where you play as a young man who inherits a haunted house. Yea, these things always end well. I’ve done text-based games before on here and they usually...
View ArticleAlien Siege
Alien Siege is a clone of the 1980 Atari classic Missile Command, a game that predates my birth by almost a decade. Yet, it’s one of those rare games from that time frame that I can actually enjoy...
View ArticleDemon House: FPS
Writing about a really bad game is easy. Writing about a really good game is easy. When a game is middling, neither that good nor that bad, I struggle with my goal to write an entertaining review....
View ArticleThree Dead Zed Review & Developer Interview
Well, this has never been done before. A review of a game done while simultaneously interviewing the developer. I almost didn’t review Three Dead Zed, which sponsors my review index. Sponsorship on...
View ArticleNull Battles
In sports, Knicks beat the Warriors 103 to 95. Or possibly 99 to 93. In fact, we’re not even sure if the Knicks won. Carmelo Anthony had 31 points off 27 for 27 shooting from the field. That...
View ArticleDeveloper Interview: Aeternum
Aeternum. I didn’t love it. Couldn’t even beat the first stage. So why am I talking to the developers? Well, because they’re my friends. And, let’s face it, in this crazy modern world, cronyism is...
View ArticleAAH, HALLOWEEN PIE!
I’m often surprised by an XBLIG that seems like it should be bad, but turns out to be decent or better. Moments like those are what have made Indie Gamer Chick worthwhile. On the flip side of that,...
View ArticleDeveloper Interview: James Petruzzi – Developer of Chasm
James Petruzzi of Discord Games is an Indie Gamer Chick all-star. He has two games on the Leaderboard, the writer of the most popular Tales from the Dev Side editorial that’s been published here, and...
View ArticlePester
I suck at space shooters. I’ve spent the last two years establishing this fact on this very blog. While I try to claim neutrality towards all genres, that’s obviously a bit of a stretch. Some I like...
View ArticleCastle Invasion, Life of Pixel (Second Chance with the Chick), and Super...
I figured it’s time for another kick at the PlayStation Mobile can. While my previous efforts to didn’t turn up any original games that I could point to and say “see, PlayStation Mobile is off to a...
View ArticleInvestigate This: Scarecrow!
Before the fiasco with Wright Brothers’ Mysteries, my plan had been to include this title in my review. Two for one, that sort of thing. However, Wright Brothers was so embarrassingly horrid that I...
View ArticleQuiet Christmas
It’s been about a year since I reviewed Quiet, Please!, a pleasant little mix of puzzles and point-and-click adventures. I enjoyed it, even though it wasn’t exactly the deepest game. It was also a...
View ArticleTales from the Dev Side: How Xbox Live Indie Games Prepare You for a Career...
How Xbox Live Indie Games Prepare You for a Career in Game Development By Roby Atadero You often hear about professional game developers leaving the industry and choosing to work on indie titles...
View ArticleH.i.v.e.
H.i.v.e. is a digital version of a moderately popular, award-winning tabletop game. It’s also one of those rare Xbox Live Indie Games that is officially licensed. You can think of H.i… you know what,...
View ArticleTales from the Dev Side: Why Boardgames are a Great First Game by Sean Colombo
Why Boardgames are a Great First-Game by Sean Colombo of BlueLine Game Studios After Indie Gamer Chick said that our game, Hive, was the best game since Tetris (okay, I’m seriously over-exaggerating...
View ArticleYour Bright Futures
So I’m making the transition from an XBLIG-centered site to more sweeping coverage of indies across all platforms. It’s kind of scary. I’ve spent two years focusing on this little unsung platform...
View ArticleLimbo
Probably spoilers in here. Just a warning. People are always asking me what I think of certain indie games that existed before I started Indie Gamer Chick. The two most commonly asked about titles...
View ArticleThe Perils and Pitfalls of Putting Together a Bundle
Back in April, as the gaming landscape was preparing for a next-gen level shakeup, I was only thinking about one thing: XBLIG is almost done. I mean, there would be indies on Xbox One of course, but...
View ArticleTales from the Dev Side: XNA, XBLIG, and Me by Michael Neel
XNA, XBLIG, and Me (aka The Story of GameMarx) by Michael C. Neel of GameMarx.com In November 2008, the same month Xbox Live Community Games launched, I organized a geek dinner. I wanted to make sure...
View ArticleThe Indie Gamer Chick Mailbag: April 21, 2014
I typically get a lot of questions on Twitter about random game stuff. Thoughts on the indie scene, on mainstream gaming, etc. I’m quickly learning that Twitter is a lousy place to answer any...
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